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Sims 4 female long hair cc sandy blonde
Sims 4 female long hair cc sandy blonde






Then scale it out so exactly half of it is hanging off the texture.Īll that I have showed you with this you can do in blender, as well as 3ds. Make it so the bottom of the map reaches right above where the teeth are, as such. on this side we only select the outermost row of vertices. This side it a bit jagged, so we have to get in there and select some vertices individually. Now we'll do the same for the other side. The next step is to take the vertices that are sticking out on the edge and scale them down into a straight line, so the edges are clean and straight cut.

sims 4 female long hair cc sandy blonde

I like to use the yfbody texture as a reference, you can download it here: /thread/243/sim-body-texture-templates imported it to 3ds, and when i unwrapped it i get something looking like this.

sims 4 female long hair cc sandy blonde

you can do this in blender, but im going to use 3ds: It is pretty much the same process.įirst I exported your mesh as an FBX file. I am going to tell you how to get the same result as I did.īare with me here, it is a bit of a lengthy process, but I am going to provide step by step instructions for you, and hopefully other people who have this issue may gain some insight from it as well.įirst we need to fix your 2nd UV. You had a combination of issues, the mesh weights were off, and so was your UV. Ok, I have had a chance to look at your package, and i have some good news, i have figured out how to fix it! I've uploaded the file here (please note that for now, only the light red texture is correct, and that there's no low poly meshes, nor compatibility with hat at this point). I need to google everything (how to select vertices, to move the selection.), so I must have borked something in the whole process, but I don't know what. I must confess I'm a complete dumb with Blender.

sims 4 female long hair cc sandy blonde sims 4 female long hair cc sandy blonde

I tried to play with normals, and also to paint the weight manually, but at some point, my hair looked like this. but then, the mesh looks like this (it looks the same without the second UV map): I managed to transfer weight, I've added a second UV map. Of course, the animation looks silly, but the mesh looks OK. When I assign my hair mesh to b_head only, the mesh looks fine. I wanted to get out my comfort zone (meshing objects) to give Angela Pleasant the haircut I've always wanted to, but after 4 days of errands, it seems I'm stuck.








Sims 4 female long hair cc sandy blonde